Lee Davis, Shawn Fisher, Bob Portnell, Lisa Steele, Stéphane Thériault, Chad Underkoffler Credits for earlier editions: Additional Material: Steve Beeman, Craig Brown, Jerry Epperson, Jeff George, Scott Haring, Mike Hurst, Stefan Jones, Jim Kennedy, David Ladyman, Jeff Lease, Walter Milliken, Steffan O’Sullivan, Ravi Rai, W. Underhill, Andy Vetromile, Hans-Christian Vortisch, Jeff Wilson, Jonathan Woodward Helpful Comments: Michelle Barrett, Kim Bernard, T. Stoddard, Michael Suileabhain-Wilson, William Toporek, Brian J. Ganger, Robert Gilson, Kenneth Hite, Roberto Hoyle, Steven Marsh, Phil Masters, Elizabeth McCoy, Walter Milliken, Bill Oliver, Kenneth Peters, Giles Schildt, Gene Seabolt, William H. Stoddard Fourth Edition Testing and Rules Refinement: James Cambias, Paul Chapman, Mark Cogan, Peter V. Punch Additional Material: Kenneth Hite, Robert M. Ford and Steve Jackson Iconic Characters Created by Kenneth Hite Editorial Assistance by Jeff Rose Proofreading by Steve Jackson and Sean M. GURPS System Design ❚ STEVE JACKSON Managing Editor ❚ ANDREW HACKARD GURPS Line Editor ❚ SEAN PUNCH Production Manager ❚ MONIQUE CHAPMAN Art Director ❚ PHILIP REED Page Design ❚ PHILIP REED Production Artists ❚ JUSTIN DE WITT, ALEX FERNANDEZ, and PHILIP REED Prepress Checkers ❚ FADE MANLEY and MONICA STEPHENS Print Buyer ❚ MONICA STEPHENS Marketing Director ❚ PAUL CHAPMAN Sales Manager ❚ ROSS JEPSON Errata Coordinator ❚ ANDY VETROMILE ´ ´ GURPS FAQ Maintainer ❚ STEPHANE THERIAULT Infinite Worlds Concept by John M. FERNANDES ´ Cover Art by JEFF KOKE, CHRISTOPHER SHY, and ROGERIO VILELA Edited by ANDREW HACKARD and STEVE JACKSON Illustrated by ABRAR AJMAL, MICHAEL CLARKE, CHRIS DIEN, ALEX FERNANDEZ, ROBERTO MARCHESI, TORSTEIN NORDSTRAND, BOB STEVLIC, DAN WILLEMS, ERIC WILKERSON, and LEO WINSTEAD ISBN 978-1-55634-730-6 GURPS Game Design by STEVE JACKSON GURPS Fourth Edition Revision by DAVID L. Locating a Shifted Timeline.Ĭritical Success and Failure. Improving Skills in Alternate Tech Levels. Shared Campaigns and Travel Between Campaigns. When in Doubt, Roll and Shout.Īwarding Bonus Character Points.
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Weapons Fire from a Moving Vehicle.ĭamn the Rules, Full Speed Ahead!. Racial Strength.Īnimal and Monster Statistics. How GURPS Works: Character Templates Aren’t Rules!.Ĭharacter Templates and Player Perceptions.Īdjusting for Player Experience.Ĭharacter Costs vs. Special Rules for Rapid Fire.Įxplosions in Other Environments. Optional Rule: Changing Posture in Armor. The "Step" in Tactical Combat.ĭefending in Tactical Combat.
Multiple Maneuvers and Full-Turn Maneuvers.Īctions After Being Grappled.
Optional Rule: Influencing Success Rolls.